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In Gatumba: & the dungeon curse, you control a fearless feline adventurer, trapped in a dungeon full of dangers and surprises. Your goal is to explore each room, overcome enemies who guard your path, and claim the treasure chest hidden at the end.

With dynamic gameplay and procedurally generated levels, Gatumba offers unique challenges every time you play. Get ready to test your skills, explore every corner, and uncover the secrets this mysterious dungeon holds!

⚠️ This game is still in development! I truly appreciate your support, feedback, and suggestions to help make it even better. Thank you so much for playing!


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Em Gatumba: & a maldição da masmorra , você controla um destemido aventureiro felino, aprisionado em uma masmorra repleta de perigos e surpresas.
Seu objetivo é explorar cada sala, superar os inimigos que guardam o caminho e conquistar o baú escondido no final.

Com jogabilidade dinâmica e cenários gerados proceduralmente, Gatumba oferece desafios únicos a cada nova partida.

Prepare-se para testar suas habilidades, vasculhar cada canto e desvendar os segredos que essa misteriosa dungeon guarda!

⚠️ Este jogo ainda está em desenvolvimento!
Conto com o seu apoio, feedback e sugestões para torná-lo cada vez melhor. Muito obrigado por jogar!

Updated 13 hours ago
Published 1 day ago
StatusPrototype
PlatformsHTML5
Authormarciokuppz
GenrePuzzle, Action, Adventure, Role Playing
Made withUnity
TagsCats, Dungeon Crawler, Fantasy, Game Boy, Pixel Art, Retro

Development log

Comments

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honestly, nice cat, but the design is quite anti-intuitive

 - reverting in a "planning" stage should be cost-free. i suggest removing the doodle drawing stage entirely, and let the cat move on instruction --- this would make the undo payment more acceptable;


 - the goal is to reach the treasure chest but u have to detour and visit every single tile, and then finish the last step at the treasure chest. forcing to grind without a good reason is bad. try telling the story better, common examples are

     --- ending the journey on a stair of the next floor, 

     --- render cracks on the tiles to indicate fragileness for no stepping back, it may turn into water/lava after visiting,

     --- let the player collect coins for optional detours, and keys/buttons for compulsory detours